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(IMWUT '21) Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality

The imitation of pain sensation in Virtual Reality is considered valuable for safety education and training but has been seldom studied. This paper presents Douleur, a wearable haptic device that renders intensity-adjustable pain sensations with …

(CHI '21) vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors

Interacting with out of reach or occluded VR objects can be cumbersome. Although users can change their position and orientation, such as via teleporting, to help observe and select, doing so frequently may cause loss of spatial orientation or motion …

(UIST '19) Modeling the Uncertainty in 2D Moving Target Selection

Understanding the selection uncertainty of moving targets is a fundamental research problem in HCI. However, the only few works in this domain mainly focus on selecting 1D moving targets with certain input devices, where the model generalizability …

(CHI LBW '18) 2D-BayesPointer: An Implicit Moving Target Selection Technique Enabled by Human Performance Modeling

Interactive systems with dynamic content are becoming ubiquitous nowadays. However, it is challenging to select small and fast-moving targets in such environment. We present 2D-BayesPointer, a novel interaction technique to assist moving target …