Publications

(2021). (IMWUT '21) Douleur: Creating Pain Sensation with Chemical Stimulant to Enhance User Experience in Virtual Reality.

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(2021). (CHI '21) vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors. CHI ‘21.

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(2020). (UIST '20) HapLinkage: Prototyping Haptic Proxies for Virtual Hand Tools Using Linkage Mechanism. UIST’ 20.

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(2020). (CHI '20) Get a Grip: Evaluating Grip Gestures for VR Input using a Lightweight Pen. CHI ‘20.

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(2019). (UIST '19) Modeling the Uncertainty in 2D Moving Target Selection.

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(2019). (CCFTPCI '19) Monitoring motor symptoms in Parkinson's disease via instrumenting daily artifacts with inertia sensors. CCF Transactions on Pervasive Computing and Interaction 2019.

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(2018). (CHI LBW '18) 2D-BayesPointer: An Implicit Moving Target Selection Technique Enabled by Human Performance Modeling. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems.

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